Our New Boat Design (Next Time)
Our Final Product
Our Final Product (Different Angle)
Our Final Product (Different Angle)
Design Achievements(Listed in Previous Blog Post):
• Define the Problem and Brainstorm Solutions - State the problem you are designing a solution for. List at least 20 ideas you have regarding your solution.
• Criteria & Constraints - List or reference the specified Criteria and Constraints you're designing for. List at least one implied criteria. List at least three implied contsraints.
• Sketch Ideas - Draw 3 different sketches for possible designs. Label at least 3 key features for each sketch. Describe the feature's functionality so a viewer understands why the called out feature is important.
• Prototype Ideas - Craft physical prototypes (models) of each of your three sketches. Use a notecard or post it note to call out at least one key feature on each model. Post the images to your blog and describe the key feature that you've pointed out on each.
• Select an Approach - Generate feedback (+, change, ?, !) and make a decision matrix regarding your sketches/prototypes. Specify the approach you've chosen and justify your selection.
Build Achievements:
• Build It! - Build your watercraft. Document it with a presentable photo.
• The Early Bird Gets the Achievement - Awarded to the team with the fastest build.
Test Achievements:
• The Fastest - Awarded to the first team to reach the far side (25yds)
• The Farthest - Awarded to the team that can travel the furthest (laps)
• The Longest - Awarded to the team with the watercraft that floats the longest (multiple teams may be awarded this achievement if multiple boats remain afloat at the end of our competition period).
• Balance Master - Awarded if you can have at least one person stand for 5 seconds in the boat (you must conduct this away from the edge of the pool so that non one falls over and hits their head)
Reflection Achievements:
• Feedback - Generate ten items of feedback for your effort (from the design/build process and/or the actual product). Make sure you include at least one item of feedaback in each of our four feedback areas (+, change, ?, !)
(+)-Our Design was very simple. This simple design allowed the boat to float normally. The extra cardboard and duct tape helped a lot. Duct Tape allowed our boat to float the longest and the extra cardboard allowed two people to be inside the boat.
(change)-The flat tip on our boat needs to go. It created more drag in the water and made our boat slow down. Next time, we need to add duct tape to all the places so water won't seep in. We need to put the duct tape tighter to reduce water from seeping in.
(?)-Would a fin or rutter add better control? Should we have made it slightly skinnier to make it go faster?
(!)-We should of added a better design! It would of looked really cool if we added different colors of duct tape too.
• How Low Did You Go? - How low in the water did your canoe sit (roughly)? Was it suprising how little your boat went down in the water? What is the unit weight of water in pounds? How much did your pilot weigh (roughly)? Use math to help explain the depth that your boat sat in the water.
• Define the Problem and Brainstorm Solutions - State the problem you are designing a solution for. List at least 20 ideas you have regarding your solution.
• Criteria & Constraints - List or reference the specified Criteria and Constraints you're designing for. List at least one implied criteria. List at least three implied contsraints.
• Sketch Ideas - Draw 3 different sketches for possible designs. Label at least 3 key features for each sketch. Describe the feature's functionality so a viewer understands why the called out feature is important.
• Prototype Ideas - Craft physical prototypes (models) of each of your three sketches. Use a notecard or post it note to call out at least one key feature on each model. Post the images to your blog and describe the key feature that you've pointed out on each.
• Select an Approach - Generate feedback (+, change, ?, !) and make a decision matrix regarding your sketches/prototypes. Specify the approach you've chosen and justify your selection.
Build Achievements:
• Build It! - Build your watercraft. Document it with a presentable photo.
• The Early Bird Gets the Achievement - Awarded to the team with the fastest build.
Test Achievements:
• The Fastest - Awarded to the first team to reach the far side (25yds)
• The Farthest - Awarded to the team that can travel the furthest (laps)
• The Longest - Awarded to the team with the watercraft that floats the longest (multiple teams may be awarded this achievement if multiple boats remain afloat at the end of our competition period).
• Balance Master - Awarded if you can have at least one person stand for 5 seconds in the boat (you must conduct this away from the edge of the pool so that non one falls over and hits their head)
Reflection Achievements:
• Feedback - Generate ten items of feedback for your effort (from the design/build process and/or the actual product). Make sure you include at least one item of feedaback in each of our four feedback areas (+, change, ?, !)
(+)-Our Design was very simple. This simple design allowed the boat to float normally. The extra cardboard and duct tape helped a lot. Duct Tape allowed our boat to float the longest and the extra cardboard allowed two people to be inside the boat.
(change)-The flat tip on our boat needs to go. It created more drag in the water and made our boat slow down. Next time, we need to add duct tape to all the places so water won't seep in. We need to put the duct tape tighter to reduce water from seeping in.
(?)-Would a fin or rutter add better control? Should we have made it slightly skinnier to make it go faster?
(!)-We should of added a better design! It would of looked really cool if we added different colors of duct tape too.
• How Low Did You Go? - How low in the water did your canoe sit (roughly)? Was it suprising how little your boat went down in the water? What is the unit weight of water in pounds? How much did your pilot weigh (roughly)? Use math to help explain the depth that your boat sat in the water.
-Our boat only sunk about 3' inches into the water when our pilot a.k.a. Chase Fischer who weighs roughly 135lbs, was inside of it. That means that because water is about 8.3454 pounds per gallon, our boat displaced about 16.2 gallons of water.
• Redesign - If we were to do another Carboard Canoe race next semester, what would you build? Draw from everything you experienced in your class and propose the most competative solution. Include a sketch with key features and dimensions labeled.
• Redesign - If we were to do another Carboard Canoe race next semester, what would you build? Draw from everything you experienced in your class and propose the most competative solution. Include a sketch with key features and dimensions labeled.
-If we were to build another boat , I would keep everything pretty much the same except I would add a pointed nose.
• (Make Your Own Achievement) - Make an achievement of your own design that you can award yourself for something awesome your team did. (Example "Transformer" - although our canoe sunk, our team was able to convert it into a surfboard style design and continue competeting!)
-Two Man Boat for at leats 60 seconds-Our boat was able to float well two people; it lasted about ten minutes until water seeped through.
• (Make Your Own Achievement) - Make an achievement of your own design that you can award yourself for something awesome your team did. (Example "Transformer" - although our canoe sunk, our team was able to convert it into a surfboard style design and continue competeting!)
-Two Man Boat for at leats 60 seconds-Our boat was able to float well two people; it lasted about ten minutes until water seeped through.
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